FEATURES
It all started with PONG, the Atari 2600 and the Magnavox Odyssey 2.
Home video game consoles have come a long way since those first clunky systems, and the evolution continues as developers take advantage of the latest in technology.
This weekend, top video game industry executives, researchers and government officials will descend on MSU to discuss the future of video games at "Future Play 2005: The International Academic Conference on the Future of Game Design and Technology."
The conference, which started in the Toronto area as the "Computer Game Technology Conference," has expanded its focus for its fourth meeting after new directors took over, said conference co-Chairman Brian Winn, a telecommunication, information studies and media assistant professor.
Those involved will be discussing issues affecting the future of the industry, including technology, marketing and policy issues.